VIDEO GAME ZONE at Museo Nazionale del Cinema of Turin

July 2nd, 2024 - Aula del Tempio, Mole Antonelliana

The Museo Nazionale del Cinema of Turin (Italy) inaugurates VIDEO GAME ZONE, one of the first permanent areas in Italy and in the world to be entirely dedicated to video games within a national museum.

Housed in a chapelle of the Aula del Tempio, the heart of the Mole Antonelliana, the collection is curated by Domenico De Gaetano, director of the Museo Nazionale del Cinema, and Fabio Viola, in collaboration with the University of Turin.

In addition to the creation of a dedicated area, the Museo Nazionale del Cinema undertook an acquisition campaign related to the world of gaming, which is not limited to the playable version but also includes rare and unpublished production and game design materials, such as concept art, technical manuals, notes, storyboards, preparatory drawings, scripts and objects used internally in the creative stages before release. These materials of high museum value are often lost or deleted and are essential to understanding the commonalities across video game production and filmmaking.

The first round of acquisitions includes 13 titles: ALAN WAKE 2 (Remedy Entertainment, 2023), ANOTHER WORLD (Éric Chahi, 1991), ASSASSIN’S CREED® MIRAGE (Ubisoft, 2023), BRAID (Number None, 2008), BROKEN SWORD (Revolution Software, 1996), DEATH STRANDING DIRECTOR’S CUT (Kojima Productions, 2021), DETROIT: BECOME HUMAN (Quantic Dream, 2018), FINAL FANTASY VII (Square Enix, 1997), GONE HOME (Fullbright, 2013), HEAVY RAIN (Quantic Dream, 2010), LIFE IS STRANGE (Square Enix, 2015), PRINCE OF PERSIA (Jordan Mechner, 1989), RED DEAD REDEMPTION (Rockstar Games, 2010). The acquisition plan will continue over time with the addition of further works, including HER STORY (Sam Barlow, 2015), TELLING LIES (Annapurna Interactive, 2019) and IMMORTALITY (Half Mermaid, 2022).

The new area will be inaugurated with a Masterclass by David Cage – founder of Quantic Dream.

A selection of the content will also be available and accessible remotely on InTO Cinema, the Museo Nazionale del Cinema’s streaming platform. Developed to expand the museum's cultural and cinematic offer and to attract and involve schools and new audiences, the platform will host a regularly updated selection of pre-production and production digital materials pertaining to titles included in the first selection.